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Archive for the ‘Developers’ Category

Unity3D Unibill In-app Settings For Windows Phone

If you developing game using Unity3D and use Unibill plug-in for In-Game Purchase, you may ran into an error where Unibill failed to initialize at runtime. Make sure that you set correct product ID in the manifest (in our case, Package.AppXManifest).   Note: You can find the product […]

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New Bingo is here.

New Bingo is here.

Love Bingo? You should try the new game we’ve just released on Windows Phone. (Other platforms to follow soon.) The new version let you play against up to 4 cute little zombies and monster. Don’t be fooled, they’re very good at Bingo. You can start slow by […]

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Unity Facebook SDK: Missing android debug keystore

While working on Knox’s Room for Android, we ran in to some hiccup with Facebook SDK for Unity. I’ve spent the whole day try to figure out what’s wrong. Finally, I found a solution posted by  “Jerhill” on StackOverflow.com To recap, if you see an error like […]

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2 Million Downloads!

It’s been a long journey for us, but we finally hit 2 million downloads (Windows Phone market only). Thanks all the fan for playing, especially some of you who’s been playing our game since the beginning! Thank you for your support and all valuable feedback.   Now… […]

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Never been a better time to build Windows Phone games

It’s been a long and interesting 2.5 year journey for us. While we’ve seen a slow downward trend in our download numbers in the past year, it is no longer the case after releasing several new games. Just a few weeks after releasing our latest games (Bingo, […]

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