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Archive for the ‘Unity3d Game Development’ Category

Unity3D Unibill In-app Settings For Windows Phone

If you developing game using Unity3D and use Unibill plug-in for In-Game Purchase, you may ran into an error where Unibill failed to initialize at runtime. Make sure that you set correct product ID in the manifest (in our case, Package.AppXManifest).   Note: You can find the product […]

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New Bingo is here.

New Bingo is here.

Love Bingo? You should try the new game we’ve just released on Windows Phone. (Other platforms to follow soon.) The new version let you play against up to 4 cute little zombies and monster. Don’t be fooled, they’re very good at Bingo. You can start slow by […]

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Unity Facebook SDK: Missing android debug keystore

While working on Knox’s Room for Android, we ran in to some hiccup with Facebook SDK for Unity. I’ve spent the whole day try to figure out what’s wrong. Finally, I found a solution posted by  “Jerhill” on StackOverflow.com To recap, if you see an error like […]

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