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Archive for the ‘Mobile Game Development’ Category

Unity3D Unibill In-app Settings For Windows Phone

If you developing game using Unity3D and use Unibill plug-in for In-Game Purchase, you may ran into an error where Unibill failed to initialize at runtime. Make sure that you set correct product ID in the manifest (in our case,¬†Package.AppXManifest).   Note: You can find the product […]

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2 Million Downloads!

It’s been a long journey for us, but we finally hit 2 million downloads (Windows Phone market only). Thanks all the fan for playing, especially some of you who’s been playing our game since the beginning! Thank you for your support and all valuable feedback.   Now… […]

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Never been a better time to build Windows Phone games

It’s been a long and interesting 2.5 year journey for us. While we’ve seen a slow downward trend in our download numbers in the past year, it is no longer the case after releasing several new games. Just a few weeks after releasing our latest games (Bingo, […]

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